Galen Drew
yule.png

YuleVR

VR, Unity, Cinema 4D

Yule VR

Yule VR

So, in my continued mis-use of my free time, I took December to manufacture a VR game called Yule VR. In Yule VR you sit in a charming living room listening to the soft tones of you jazz cassette over the crackling of a warm fire. Your tea has gone a touch cold, so you hold it to the hearth to warm it up a touch.

AHHHHHHHHHHHHHH

AHHHHHHHHHHHHHH

This is the gist of Yule VR. Have fun burning stuff and wrecking shop. This ended up being a couple week project to make this little goofy game with some fire and some hidden goodies. Its available for Oculus Rift (with Touch) on itch.io

Yule VR

This was for sure a learning experience for me. Since it was concepted, designed, 3D-modeled, and programmed all by me, I found I had to be extreme careful with feature creep and scoping. I initially set up a very limited scope of features and made a very concerted effort to just build that as a prototype before adding too much art and functionality. After that point I took the skeleton I had and just started playing in it.

Stay warm out there. 

Stay warm out there.